![]() Kig-Yar poisoning the Unggoy infusion supply. The Kig-Yar would spend much of their time preying on the ships of the Covenant's enemies, such as humanity. Eventually, realizing the unlikelihood of them winning the war and the opportunity to profit from the expansion of trade, they accepted Letters of Marque: commissions from the Ministry of Tranquility to engage in the services of the Covenant, though often this was merely used as an excuse to continue their plundering lifestyle. The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt compared to the Kig-Yar's smaller vessels, while Kig-Yar forces could use the asteroids for hiding. Despite the sheer strength and numbers of the Covenant, the Kig-Yar used the Y'Deio system to their advantage. These fleets were directly attacked by ruthless Kig-Yar pirates and mercenaries, leading to a long naval war in the system. The Covenant Īt first, the Covenant arrived in the Kig-Yar home system with small contingent fleets. When the overwhelming Covenant military juggernaut arrived in the Kig-Yar home system in 1342, the Kig-Yar pirates and militia joined forces in an attempt to fend off the alien intruders. The Commandos fought off the pirates in an extremely ruthless and precise fashion. The piracy and looting in the system led to the Kig-Yar government's militia recruiting selectively picked Commandos from sectarian societies from the asteroids that orbit Chu'ot. Some Kig-Yar continued their ancient ways of life and became pirates once more, preying upon merchant starships. The Kig-Yar on these asteroids were sustained by gray market trade and developed free from the government that dominated Eayn. Shortly afterward, they established colonies on many small asteroids and planetoids around Chu'ot. Eventually, the clans united, and the Kig-Yar species worked together in developing space-travel technology. Excessive raiding and piracy on Eayn would ultimately culminate in the Czaalo Wars - a series of large-scale conflicts. These ancient Kig-Yar would hold inter-clan physical combat competitions in the largest population centers on Eayn's biggest continent. Ancient Kig-Yar once experienced a gladiatorial era, similar to humans. During their early history, Kig-Yar society was divided into clans that sailed across Eayn's seas as pirates, raiding the encampments and settlements of rival clans. The Kig-Yar are believed to have evolved from a saurian species on the continent of Ah'lomet. They were subsequently returned to their homeworld, where they began rebuilding their culture. The Kig-Yar were one of many species indexed by the Librarian as part of the Conservation Measure and preserved on Installation 00 from the firing of the Halo Array. 6 Non-canon and dubious canon appearances.With the series' already stellar reputation and rabid fan base, In all aspects, fans of the series are positively sure that in the hands of Ensemble Studios, the finished product is nothing short of amazing and with the release of Halo 3: ODST coming out later this year, Halo fans and FPS aficionados will DEFINITELY have a lot to look forward to this year in what is already a celebrated franchise that's as culturally relevant and revered as Star Wars the original trilogy, of course. That's not all, it's also a turning point in the series: The first Halo game NOT released as a FPS. And with online and co-op play with the possibility of content downloads via Xbox Live, is already sweet frosting to an already delicious cake. Like it's FPS cousins, the graphics and sound effects are top-notch and with tight control and a story that delves even deeper into the conflict between the good and bad guys in the franchise with beautiful cinematic cut-scenes coupled with superb voice acting and well-written dialog is pure bliss that the Halo series is known for. Even more, it even reminds you if you forget how to place units and build and train armies, very nice. The tutorial does an excellent job of teaching you the ends and outs of strategic mobilization of ground and air troops( though I only got to command ground forces). First off the interface is clean, the controls are responsive and it's VERY easy to place units on the map, building resources, and commanding armies. I'm the kind of guy who mostly plays FPS, racing, and 3D action games but Halo Wars changed my mind upon first viewing. I'm not a huge fan of RTS (Real Time Strategy) games. ![]() Having just played the demo and then purchased the full game I got to say that the game simply rocks for so many reasons. Just bought this game and I'm sold on it's beautiful qualities.
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